Imagine that you develop your game to the consoles world, with all the great experience it brings!
Now you do not need to imagine.
When you install our plugin, you will be able to get this position exactly:
your players will screen your game to their big screen TV and play your game with a controller, that is their smartphone, in their hands But that’s not just the great gaming experience. It also means much greater of up to 10x monetization to your studio by getting into the world of CTV ads.
Isn’t that amazing?
how it gets done?
Although our technology is super sophisticated, we kept the implementation very easy.
- Install the DLL in your game unity editor
- Configure the controller to full smartphone size or keep it as is
- Choose your CTV ads SDK (we provide you a default one that you can change) and add your URL
- Change or approve the player prompt messages
- Test it within Unity editor
- Export the game to relevant platform
- That’s it
all about quality
You might be concerned with the game quality or the player experience and more. And it is totally understandable.
This is why we made extra effort to make sure our code is free of bugs, clear and easy to implement.
But that was not enough for us so we decided to get the official approval of Unity and go through their strict QA process and it worked – We are now official Verified Solution Partner of Unity which makes us very proud.
All of that gives you all the assurance you need. But you also can, and probably will, test everything yourself.
And if something is broken or doesn’t work, we have a great tech team to help you with that. Just drop us a mail to email@example.com and we’ll be there to help
How can you benefit from it?
Give your players the experience of console gaming without the need to buy an expensive console. Really, set your game on a big screen TV with the controller in their hands
Get 7-10x more revenues! By using our technology you can get CTV ads that will run on the TV screen while your players playing your game. This is on top of your mobile ads. How awesome is that?
It is way beyond mirroring. We are NOT duplicating your screen but rather splitting it: the game itself will be screened to the player’s big screen TV, while the smartphone screen will become the player’s controller. When you think about it, it is just like playing a game on a console with a TV screen, controller in hand and a game device.
This is part of the on boarding process. Once you download the plugin, you will have the option to configure the controller any way you want. From selecting the buttons, their location on the screen as well as their size, their attributes and much more.
You can even decide to use some of the smartphone OS features like vibration, gyro and more
If you really want to be creative you can think of new and different ways for the player to experience your game, now with the controller in their hands and the big screen TV in front of them
You already know your users 🙂 All you have to do is to send them a notification about this exciting new game experience. You can approach us if you need help with the messaging. We’d be happy to assist. Contact us for any questions about it
Currently we support only players with access to Roku devices. In a coupe of months we will support any browser, meaning your players with a smart TV will be able to use it as well
Unfortunately not. For now we are focused on Unity. We do plan to support other methods like Unreal and others. Stay tuned for news about it
You get 2 months for free. YES 🙂 after that we will charge you based on the number of active users per month. For more information, feel free to contact us
Absolutely. Actually not only that you can continue with your current mobile ads SDK, but now you can add CTV ads SDK. During the plugin configuration you can install the default SDK but obviously you can bring your own. Now with CTV ads you can make 7-10x more money from ads because of the higher CTV CPM
CTV is connected TV. It is actually any TV that is connected to the internet. You can read more here
Because we do not change anything in the game code itself. If you are still not sure or want to verify, you can always test it with the Unity editor just like to test and check your new code.
And we made sure our code is certified by Unity and we are so happy to be their official “Verified Solution Partner”
Cloud gaming is only in its infancy and still “suffer” from latency and other issues which lead to poor gaming experience. The main difference is that we have actually bufferless streaming as well as close to zero latency. These two elements are vital for your players and we actually provide them, on top of your excellent game you developed
Android and iOS. What else is needed 🙂
When you think about it, when you play with a console, you can see the game on the TV screen, hold a controller in your hand and the console is actually managing and rendering the game. In our case we give exactly that: your player will play the game on the big screen TV, with the smartphone acting as the controller and the game is being managed and rendered by the mobile device. The only difference is the processing power of the mobile device vs. the console. That’s it!
Right now we support only Roku devices so it is mainly USA, Canada, Most of South America countries, the UK, France and more (see full list here). In the near future, once we support Browsers, we will be able to support any user with a smart TV, i.e. all over the world
YES. With our Mythreal channel on Roku (and later on other streamers), if a user does not have your game installed on their smartphone, they will be redirected to your page on the apple store/google play store to download the game and start playing. And you DON’T have to pay us any CPI. How cool is that?